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Toon boom studio keyframe tutorial
Toon boom studio keyframe tutorial













  1. #Toon boom studio keyframe tutorial how to#
  2. #Toon boom studio keyframe tutorial software#
  3. #Toon boom studio keyframe tutorial professional#

Of course ToonBoom at first glance seems to be better at character animation including rigging, set up and animation, that is all that it is meant for really. Another solution would be to instoduce “modes” where selections will only respond to the current mode you are in. Looking at Andreas work in ToonBoom, because there is a deformation on the arm, the selection seems to be prioritized to that. Instead, there should be some sort of selection priority for animated elements, such as objects that have keyframes applied, or deformations, keyed effects or nulls to have priority over the other elements. If you are clicking aournd that area in the viewport, Ae has no idea what you want to select – the pin? then null? the object? It all gets left to what is topmost on the list. You can easily see this if you are using the puppet pin tool that is connected to a null layer, which is pretty common for an Ae setup. It also forces you to make your selections from the layers list in the timeline, then move back up to the view to do your move. How many times have you attempted to animate something directly from the After Effects composition view and the wrong thing gets selected? For me this is constant.Īnimating Directly from the After Effects ViewerĪfter Effects keeps the layer strategy, even for the in-view selections and this can be not very intuitive at all. The second thing that struck me as something that I would like to see in Ae, is the fact that Andreas is not being careful about his clicks in the viewport window, or the ToonBoom stage. Simply clicking a chain will allow you to easily move your item round freely, in Andreas’ example, an arm and hand. The first and the most obvious is that it is a simple and easy to use system of rotating pivots and lines, much like the familiar joints or bones set up of 3D applications. There are two things that stand out about how ToonBoom Harmony handles rigging and deformation of 2d elements. Nulls in Ae can be difficult to find, select and move in the comp viewer. the issue is that it uses Ae’s nulls and strings together a few things that were never really meant for that type of work. If you have ever done character animation or deformation driven animation in After Effects, then watching how other applications’ approach might surprise you.Īfter Effects does have the Duik tools for rigging and setup of characters and animated elements – which is absolutely a fantastic thing. His latest video offers a look at bending an arm in ToonBoom Harmony.

#Toon boom studio keyframe tutorial how to#

Here’s a little tutorial on how to first set up an arm for bending and animating with bones.

#Toon boom studio keyframe tutorial professional#

Working files are included, allowing you to follow along with the author throughout the lessons.Animator Andreas Paleologos has started a series of tutorials on animation entitled “animating for life” which will run a variety of topics, but are mostly about making professional 2D animation, in a small studio. In this series the wile-haired Andreas Paleologos will be going through animation techniques Toon Boom Harmony, Toon Boom Storyboard Pro, Final Cut Pro, Photoshop and Lightroom for software.

toon boom studio keyframe tutorial

By the time you have completed this video tutorial for Toon Boom Studio 8, you will grasp with the fundamental tools and techniques you need to draw, animate and share your own amazing projects. As you proceed through the lessons you will learn Rotoscoping, how to create cutout characters, animating with bones, using stop motion, how to add effects, build scenes, utilize lip syncing and of course, how to export your finished project to share.

toon boom studio keyframe tutorial toon boom studio keyframe tutorial

You will learn how to optimize drawings with smoothing and cutting, how to create custom colors and apply textures, as well as moving to basic animation techniques. He then jumps right into applying the tools, starting with the drawing specific ones.

#Toon boom studio keyframe tutorial software#

Tony starts the computer software training course for Toon Boom Studio 8 with a tour of the interface, showing you the locations of the tools that will be used throughout the lessons. This tutorial is designed for beginners no previous experience with Toon Boom Studio is required. In this Toon Boom Studio 8 training course, expert author and animator Tony Ross teaches you the fundamental tools and techniques to draw and animate characters in this software.















Toon boom studio keyframe tutorial